Messages
A message contains some content that was sent in a conversation. Users send messages using ConversationRef.send. You can track the a conversation's messages in real-time using ConversationRef.subscribeMessages.
References the message with a given message ID.
Used in all Data API operations affecting that message, such as fetching or editing the message attributes, or deleting the message. Created via and .
| delete | Deletes this message, or does nothing if the message does not exist. |
| deleteFields | Deletes properties of this message. |
| edit | Edits this message. |
| get | Fetches a snapshot of the message. |
| reaction | Get a reference to a specific emoji reaction on this message |
The ID of the conversation that the referenced message belongs to.
Immutable: if you want to reference a message from a different conversation, get a new MessageRef from that conversation.
The ID of the referenced message.
Immutable: if you want to reference a different message, get a new MessageRef instead.
messageRef.delete(): Unit
Deletes this message, or does nothing if the message does not exist.
Deleting a nonexistent message is treated as success.
This function will throw if you are not a participant in the conversation or if your role does not give you permission to delete this message.
Returns
messageRef.edit(params): Unit
Edits this message.
The function will throw if the request is invalid, the message doesn't exist, or you do not have permission to edit that message.
Parameters
Returns
messageRef.edit(params): Unit
Edits this message.
The function will throw if the request is invalid, the message doesn't exist, or you do not have permission to edit that message.
Parameters
Returns
messageRef.get(): MessageSnapshot?
Fetches a snapshot of the message.
Returns
A snapshot of the message's attributes, or null if the message doesn't exist, the conversation doesn't exist, or you're not a participant in the conversation.
messageRef.reaction(emoji): ReactionRef
Get a reference to a specific emoji reaction on this message
If you call .reaction with an invalid emoji, it will still succeed and you will still get a ReactionRef. However, the TalkJS server will reject any calls that use an invalid emoji.
In the future, this will also be used to fetch a full list of people who used that specific reaction on the message.
Parameters
The emoji for the reaction you want to reference. a single Unicode emoji like "🚀" or a custom emoji like ":cat_roomba:". Custom emoji can be up to 50 characters long.
Returns
A ReactionRef for the reaction with that emoji on this message. Throws If the emoji is not a string or is an empty string
Usage
Parameters you can pass when editing a message.
Properties that are null will not be changed. To clear / reset a property to the default, call MessageRef.deleteFields instead.
Custom metadata you have set on the user. This value acts as a patch. Remove specific properties by calling MessageRef.deleteFields Default = no custom metadata
The new text to set as the message body
Parameters you can pass to MessageRef.edit.
Properties that are null will not be changed. To clear / reset a property to the default, call MessageRef.deleteFields instead.
This is the more advanced method for editing a message. It gives you full control over the message content. You can decide exactly how a text message should be formatted, edit an attachment, or even turn a text message into a location.
The new content for the message.
Any value provided here will overwrite the existing message content.
By default users do not have permission to send LinkNode, ActionLinkNode, or ActionButtonNode, as they can be used to trick the recipient.
Custom metadata you have set on the message. This value acts as a patch. Remove specific properties by calling MessageRef.deleteFields Default = no custom metadata
A snapshot of a message's attributes at a given moment in time.
Automatically expanded to include a snapshot of the user that sent the message, and a snapshot of the referenced message, if this message is a reply.
The main body of the message, as a list of blocks that are rendered top-to-bottom.
Time at which the message was sent, as a unix timestamp in milliseconds.
Custom metadata you have set on the message
Time at which the message was last edited, as a unix timestamp in milliseconds. null if the message has never been edited.
The unique ID that is used to identify the message in TalkJS
Where this message origiranted from:
WEB = Message sent via the UI or via ConversationBuilder.sendMessage
REST = Message sent via the REST API's "send message" endpoint
IMPORT = Message sent via the REST API's "import messages" endpoint
EMAIL = Message sent by replying to an email notification
The contents of the message, as a plain text string without any formatting or attachments. Useful for showing in a conversation list or in notifications.
All the emoji reactions that have been added to this message.
There can be up to 50 different reactions on each message.
A snapshot of the message that this message is aa reply to, or null if this message is not a reply.
Only UserMessages can reference other messages. The referenced message snapshot does not have a referencedMessage field. Instead, it has referencedMessageId. This prevents TalkJS fetching an unlimited number of messages in a long chain of replies.
A snapshot of the user who sent the message, or null if it is a system message. The user's attributes may have been updated since they sent the message, in which case this snapshot contains the updated data. It is not a historical snapshot.
Whether this message was "from a user" or a general system message without a specific sender.
The sender property is always present for USER_MESSAGE messages and never present for SYSTEM_MESSAGE messages.
A snapshot of a message's attributes at a given moment in time, used in MessageSnapshot.referencedMessage.
Automatically expanded to include a snapshot of the user that sent the message. Since this is a snapshot of a referenced message, its referenced message is not automatically expanded, to prevent fetching an unlimited number of messages in a long chain of replies. Instead, contains the referencedMessageId field.
Snapshots are immutable and we try to reuse them when possible. You should only re-render your UI when oldSnapshot != newSnapshot.
The main body of the message, as a list of blocks that are rendered top-to-bottom.
Time at which the message was sent, as a unix timestamp in milliseconds
Custom metadata you have set on the message
Time at which the message was last edited, as a unix timestamp in milliseconds. null if the message has never been edited.
The unique ID that is used to identify the message in TalkJS
Where this message originated from:
WEB = Message sent via the UI or via ConversationBuilder.sendMessage
REST = Message sent via the REST API's "send message" endpoint
IMPORT = Message sent via the REST API's "import messages" endpoint
EMAIL = Message sent by replying to an email notification
The contents of the message, as a plain text string without any formatting or attachments. Useful for showing in a conversation list or in notifications.
All the emoji reactions that have been added to this message.
The ID of the message that this message is a reply to, or null if this message is not a reply.
Since this is a snapshot of a referenced message, we do not automatically expand its referenced message. The ID of its referenced message is provided here instead.
A snapshot of the user who sent the message. The user's attributes may have been updated since they sent the message, in which case this snapshot contains the updated data. It is not a historical snapshot.
Guaranteed to be set, unlike in MessageSnapshot, because you cannot reference a SystemMessage
Referenced messages are always USER_MESSAGE because you cannot reply to a system message.
A subscription to the messages in a specific conversation.
Get a MessageSubscription by calling
The subscription is 'windowed'. It includes all messages since a certain point in time. By default, you subscribe to the 30 most recent messages, and any new messages that are sent after you subscribe.
You can expand this window by calling MessageSubscription.loadMore, which extends the window further into the past.
Remember to .unsubscribe the subscription once you are done with it.
Resolves when the subscription starts receiving updates from the server.
Wait for this promise if you want to perform some action as soon as the subscription is active.
The promise rejects if the subscription is terminated before it connects.
Expand the window to include older messages
Calling loadMore multiple times in parallel will still only load one page of messages.
The current state of the subscription
An object with the following fields:
type is one of "pending", "active", "unsubscribed", or "error".
When type is "pending", the subclass type of this property is .
When type is "active", the subclass type of this property is MessageActiveState.
When type is "unsubscribed", the subclass type of this property is .
When type is "error", the subclass type of this property is .
Resolves when the subscription permanently stops receiving updates from the server.
This is either because you unsubscribed or because the subscription encountered an unrecoverable error.
Unsubscribe from this resource and stop receiving updates.
If the subscription is already in the or , this is a no-op.
The state of a messages subscription when it is actively listening for changes
The most recently received snapshot for the messages, or null if you're not a participant in the conversation.
True if latestSnapshot contains all messages in the conversation. Use MessageSubscription.loadMore to load more.
Values:
- USER_MESSAGE
- SYSTEM_MESSAGE
Values:
- WEB
- REST
- IMPORT
References a specific emoji reaction on a message.
Used in all Data API operations affecting that emoji reaction, such as adding or removing the reaction. Created via MessageRef.reaction.
| add | Adds this emoji reaction onto the message, from the current user. |
| remove | Removes this emoji reaction from the message, from the current user. |
The ID of the conversation the message belongs to.
Immutable: if you want to reference a message from a different conversation, get a new MessageRef from that conversation and call .reaction on that MessageRef.
Which emoji the reaction is using.
Either a single Unicode emoji, or the name of a custom emoji with a colon at the start and end. This is not validated until you send a request to the server. Since custom emoji are configured in the frontend, there are no checks to make sure a custom emoji actually exists.
Immutable: if you want to use a different emoji, get a new ReactionRef instead.
The ID of the message that this is a reaction to.
Immutable: if you want to react to a different message, get a new ReactionRef instead.
reactionRef.add(): Unit
Adds this emoji reaction onto the message, from the current user.
The function will throw if the request is invalid, the message doesn't exist, there are already 50 different reactions on this message, or if you do not have permission to use emoji reactions on that message.
Returns
reactionRef.remove(): Unit
Removes this emoji reaction from the message, from the current user.
The function will throw if the request is invalid, the message doesn't exist, or you do not have permission to use emoji reactions on that message.
Returns
A summary of a single emoji reaction on a message.
The number of times this emoji has been added to the message.
Whether the current user has reacted to the message with this emoji.
Which emoji the users reacted with.
Either a single Unicode emoji, or the name of a custom emoji with a colon at the start and end. Since custom emoji are defined in the frontend, they are not validated by the TalkJS server. The UI should ignore reactions that use unrecognised custom emoji.
NOTE: In unicode, it is possible to have multiple emoji that look identical but are represented differently. For example, "👍" != "👍️" because the second emoji includes a variation selector 16 codepoint. This codepoint forces the character to appear as an emoji.
TalkJS normalises all emoji reactions to be "fully qualified" according to this list. This prevents a message having multiple separate 👍 reactions.
Be careful when processing the emoji property, as this normalisation might break equality checks:
1// Emoji has unnecessary variation selector 162val sent = "👍"34// React with thumbs up,5message.reaction(emoji).add()67// Fetch the reaction8val snapshot = message.get()9val received = snapshot.reactions[0].emoji1011// Fails because TalkJS removed the variation selector12assert sent == received;